Follow-up Comment #1, bug #16717 (project freeciv): AI tries to pick a wonder city and build a wonder there. Today, the logic to stay with a wonder city is broken, only because the code has '<=' instead of '>=' at one place, so AI will never finish a wonder unless by luck AI chooses this same city for every turn until this wonder is complete.
At ai_manage_buildings() under ai/aicity.c, I tried to change from 0 <= wonder_city->surplus[O_SHIELD] to 0 >= wonder_city->surplus[O_SHIELD] and tried a game. I observed that the AI stayed with its wonder city, except when this wonder city was not building a wonder (perhaps because the AI had no technology for a wonder). So change from '<=' to '>=' seems to be good idea. I can create patch after I delete my logging code. I need to keep my logging code while I study bug #13557. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16717> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev