Follow-up Comment #4, bug #13557 (project freeciv): ai_manage_buildings() of ai/aicity.c is the function that chooses the wonder city.
This is the server for Freeciv version 2.2.3+ You can learn a lot about Freeciv at http://www.freeciv.org/ 2: Loading rulesets Breakpoint 1, ai_manage_buildings (pplayer=0x1b06780) at ../../ai/aicity.c:1293 1293 struct ai_data *ai = ai_data_get(pplayer); (gdb) print player_name(pplayer) $1 = 0x1b06781 "Philippe le Hardi" (gdb) bt #0 ai_manage_buildings (pplayer=0x1b06780) at ../../ai/aicity.c:1293 #1 0x0187924c in game_load_internal (file=0xfffd8bf0) at ../../server/savegame.c:5148 #2 0x01877bfc in game_load (file=0x1b06780) at ../../server/savegame.c:4218 #3 0x01812f64 in load_command (caller=0x20, filename=0xfffd8bf0 "(¬¥À", check=32) at ../../server/stdinhand.c:3355 #4 0x0180ae04 in srv_prepare () at ../../server/srv_main.c:2159 #5 0x0180b7c8 in srv_main () at ../../server/srv_main.c:2424 #6 0x01803b04 in main (argc=3, argv=0xfffdad74) at ../../server/civserver.c:359 (gdb) cont Continuing. 2: Philippe le Hardi choosing new wonder city (cause 1). 2: Philippe le Hardi chose no city as wonder city. Breakpoint 1, ai_manage_buildings (pplayer=0x1b07368) at ../../ai/aicity.c:1293 1293 struct ai_data *ai = ai_data_get(pplayer); (gdb) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?13557> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev