Summary: Having more AIs than nations segfaults at start
Submitted by: mrvn
Submitted on: Friday 10/15/2010 at 16:13
Severity: 3 - Normal
Priority: 5 - Normal
Assigned to: None
Release: svn 18227
Discussion Lock: Any
Operating System: None
I tried playing a game with 120 AIs (one has to test out the new limit, right
:). But I used an older ruleset that plain doesn't have enough nations. At
start the server picks nations for the AIs and after a few it segfaults, when
it runs out of nations I believe.
Unfortunately I replaced the old nations file with the current default one
without keeping a backup to fix the problem. But it should be easy to
reproduce by commenting out enough nations.
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