URL:
  <http://gna.org/bugs/?16871>

                 Summary: Having more AIs than nations segfaults at start
                 Project: Freeciv
            Submitted by: mrvn
            Submitted on: Friday 10/15/2010 at 16:13
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: svn 18227
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

I tried playing a game with 120 AIs (one has to test out the new limit, right
:). But I used an older ruleset that plain doesn't have enough nations. At
start the server picks nations for the AIs and after a few it segfaults, when
it runs out of nations I believe.

Unfortunately I replaced the old nations file with the current default one
without keeping a backup to fix the problem. But it should be easy to
reproduce by commenting out enough nations.





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