Update of bug #16792 (project freeciv):

                  Status:                    None => Ready For Test         
         Planned Release:                         => 2.3.0                  

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Follow-up Comment #5:

This should take care of the default tilesets. Amplio and Amplio2 have the
same sprites, as do Isotrident and Isophex, so they're included only once
each in the tarball.

Two bugs spotted:

- You get this (now inaccurate) output in stderror when a goto exceeds 100
turns:

2: Tileset "amplio2" doesn't support long goto paths, such as 100. Path not
displayed as expected.

- When a goto exceeds 999 turns (which is bound to be extremely rare) the
sprite appears as '00'. At this stage you probably want to throw the error
above.

(file #10830, file #10831, file #10832)
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Additional Item Attachment:

File name: ultralonggoto.sav.bz2          Size:44 KB
File name: trunk-long_goto_sprites.diff   Size:13 KB
File name: trunk-long_goto_sprites.tar.gz Size:211 KB


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