URL:
  <http://gna.org/bugs/?16957>

                 Summary: multiplayer network games: when not online during
turn, lose messages
                 Project: Freeciv
            Submitted by: None
            Submitted on: Tuesday 10/26/2010 at 15:39 CEST
                Category: client
                Severity: 4 - Important
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: ephae...@gmx.net
             Open/Closed: Open
                 Release: 2.2.1
         Discussion Lock: Any
        Operating System: *BSD
         Planned Release: 

    _______________________________________________________

Details:

Note that this is a pre-2.2.1 bug and post-, too. It happens on all operating
systems.

When playing multiplayer games and you are not online at the time that the
turn is calculated, you will lose messages. Basically all of them... Anything
directed to the message window about game events like, city about to grow,
suggest throttle, city grows to size X etc. etc. etc. will NOT be replayed
upon reconnecting.

Reproduce: start a 2 player game. turn done the first player, close first
connection, turn done second player and stay online
-> server calculates the new turn.

Reconnect first player. Note that this player is NOT informed about any
advanced the civilization has made in the current turn.

For later stages of the game with fixed size turns that sucks severely.

Please "replay" the messages upon EVERY reconnect.




    _______________________________________________________

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  <http://gna.org/bugs/?16957>

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