URL:
<http://gna.org/bugs/?16957>
Summary: multiplayer network games: when not online during
turn, lose messages
Project: Freeciv
Submitted by: None
Submitted on: Tuesday 10/26/2010 at 15:39 CEST
Category: client
Severity: 4 - Important
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Release: 2.2.1
Discussion Lock: Any
Operating System: *BSD
Planned Release:
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Details:
Note that this is a pre-2.2.1 bug and post-, too. It happens on all operating
systems.
When playing multiplayer games and you are not online at the time that the
turn is calculated, you will lose messages. Basically all of them... Anything
directed to the message window about game events like, city about to grow,
suggest throttle, city grows to size X etc. etc. etc. will NOT be replayed
upon reconnecting.
Reproduce: start a 2 player game. turn done the first player, close first
connection, turn done second player and stay online
-> server calculates the new turn.
Reconnect first player. Note that this player is NOT informed about any
advanced the civilization has made in the current turn.
For later stages of the game with fixed size turns that sucks severely.
Please "replay" the messages upon EVERY reconnect.
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<http://gna.org/bugs/?16957>
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