URL:
<http://gna.org/bugs/?16999>
Summary: AI doesn't know how to handle a blocked unit
Project: Freeciv
Submitted by: dmarks
Submitted on: Tuesday 11/02/2010 at 08:13
Category: ai
Severity: 2 - Minor
Priority: 1 - Later
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
When an AI controlled unit is blocked by another unit's ZOC, the AI doesn't
seem to know how to adapt to this situation; e.g. if the AI's Settler is
bound for tile X, but cannot complete a goto there since another player's
unit blocks its path, it just stays put until the other unit is moved.
Can be exploited to passive-aggressively block a friendly AI player's early
expansion.
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