Follow-up Comment #9, bug #16994 (project freeciv):

The assertion "in invasion_funct() [aiunit.c::1130]: assertion
'game_unit_by_number(punit->id) != NULL' failed" has 3 variants:

* Variant 1 (file #11047):

#2  0x0000000000431fb2 in invasion_funct (punit=<value optimised out>, 
    dest=<value optimised out>, radius=<value optimised out>, 
    which=<value optimised out>) at aiunit.c:1130
#3  0x000000000043213c in find_something_to_kill (
    pplayer=<value optimised out>, punit=0x111bd00, 
    dest_tile=<value optimised out>) at aiunit.c:1273
#4  0x0000000000433da4 in ai_military_attack (pplayer=0x1139db0, 
    punit=0x111bd00) at aiunit.c:1760
#5  0x00000000004355bf in ai_manage_military (pplayer=0x1139db0, 
    punit=0x111bd00) at aiunit.c:2094
#6  0x00000000004366d4 in ai_manage_unit (pplayer=0x1139db0,
punit=0x111bd00)
    at aiunit.c:2279
#7  0x00000000004370a8 in ai_manage_barbarian_leader (pplayer=0x1139db0, 
    leader=0x116ecb0) at aiunit.c:2445
#8  0x00000000004367ac in ai_manage_unit (pplayer=0x1139db0,
punit=0x116ecb0)
    at aiunit.c:2252
#9  0x0000000000425e8c in ai_manage_ferryboat (pplayer=0x1139db0, 
    punit=0x111bec0) at aiferry.c:1048
#10 0x000000000043683f in ai_manage_unit (pplayer=0x1139db0,
punit=0x111bec0)
    at aiunit.c:2259
#11 0x0000000000437e76 in ai_manage_units (pplayer=<value optimised out>)
    at aiunit.c:2385
#12 0x00000000004bbe99 in ai_do_first_activities (pplayer=0x1139db0)
    at aihand.c:482
#13 0x000000000040c1e7 in ai_start_phase () at srv_main.c:670
-vebatim-

* Variant 2 (file #11047):

#2  0x0000000000431fb2 in invasion_funct (punit=<value optimised out>, 
    dest=<value optimised out>, radius=<value optimised out>, 
    which=<value optimised out>) at aiunit.c:1130
#3  0x000000000043213c in find_something_to_kill (
    pplayer=<value optimised out>, punit=0x111c240, 
    dest_tile=<value optimised out>) at aiunit.c:1273
#4  0x0000000000433da4 in ai_military_attack (pplayer=0x1139db0, 
    punit=0x111c240) at aiunit.c:1760
#5  0x00000000004355bf in ai_manage_military (pplayer=0x1139db0, 
    punit=0x111c240) at aiunit.c:2094
#6  0x00000000004366d4 in ai_manage_unit (pplayer=0x1139db0,
punit=0x111c240)
    at aiunit.c:2279
#7  0x0000000000437e76 in ai_manage_units (pplayer=<value optimised out>)
    at aiunit.c:2385
#8  0x00000000004bbe99 in ai_do_first_activities (pplayer=0x1139db0)
    at aihand.c:482
#9  0x000000000040c1e7 in ai_start_phase () at srv_main.c:670


* Variant 3 (file #11053):

#2  0x0000000000431fb2 in invasion_funct (punit=<value optimised out>, 
    dest=<value optimised out>, radius=<value optimised out>, 
    which=<value optimised out>) at aiunit.c:1130
#3  0x000000000043213c in find_something_to_kill (
    pplayer=<value optimised out>, punit=0xa8c7d0, 
    dest_tile=<value optimised out>) at aiunit.c:1273
#4  0x000000000042a3ed in kill_something_with (pplayer=0x17a3c20, 
    pcity=0x16c3ec0, myunit=0xa8c7d0, choice=0x16c4bb8) at
advmilitary.c:1130
#5  0x000000000042afdc in military_advisor_choose_build (pplayer=0x17a3c20, 
    pcity=0x16c3ec0, choice=0x16c4bb8) at advmilitary.c:1515
#6  0x00000000004ba664 in ai_manage_cities (pplayer=0x4) at aicity.c:674
#7  0x00000000004bb4d3 in ai_do_last_activities (pplayer=0x17a3c20)
    at aihand.c:508
#8  0x00000000004072c5 in end_phase () at srv_main.c:880



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