Follow-up Comment #3, patch #2218 (project freeciv):

I did rewrote the entire patch. Now also the tile data in the city result is
saved using a hash. tile_data_hash_copy() and tile_data_hash_destroy() are
defined and used.

changes 20101120:

* use spechash.h for settler map and cityresult
* print cache results

(file #11298)
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File name:
20101120-08-trunk-autosettler-use-a-hash-for-plr-ai-settler_map.patch Size:26
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