Follow-up Comment #5, bug #17249 (project freeciv):

> I guess this error comes from common/game.c:game_remove_unit(),
> indicating that the homecity of a dying unit on the client had
> somehow ended up invalid. My client was failing to keep up with
> the server, so I had some "1: connection (jtn from localhost
> (player Agustín Gamarra)) [hack-level] ping timeout ignored".
> Could the client get out of sync?

Actually, this error message seems wrong on client side (if the client is not
omniscient). The homecity of foreigners unit is not always known by the
client.


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