Follow-up Comment #5, bug #17249 (project freeciv): > I guess this error comes from common/game.c:game_remove_unit(), > indicating that the homecity of a dying unit on the client had > somehow ended up invalid. My client was failing to keep up with > the server, so I had some "1: connection (jtn from localhost > (player Agustín Gamarra)) [hack-level] ping timeout ignored". > Could the client get out of sync?
Actually, this error message seems wrong on client side (if the client is not omniscient). The homecity of foreigners unit is not always known by the client. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17249> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev