URL: <http://gna.org/bugs/?17304>
Summary: Should 'multiplayer' ruleset enable borders+foggedborders by default? Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 12 19:45:46 2010 Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: Need Info Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: The current 'multiplayer' ruleset suggests a setting of borders=DISABLED (although it can be overridden). The rational given in 'rewonder' for this is the visibility of enemy movements it gave through fog of war (from longturn.org <http://www.longturn.org/node/782/> via forum.freeciv.org <http://forum.freeciv.org/viewtopic.php?t=5815&postdays=0&postorder=asc&start=15>): > Borders: Once a player explored a land, it can see the border > changes there, so it is not possible to sneak and settle near > an enemy's base. This is almost the same with playing without > fog of war. In the forum thread, Book talks about the 'foggedborders' patch as a remedy for this, and there's discussion of how having no borders causes trouble: > I expect that the mechanical issues with having no borders > (some sneaky opponent founding cities inside your territory > for instance) might be just as problematic as the intelligence > gathering weakness of borders showing thru fog of war. Now that 'foggedborders' is in the standard server, should we change the multiplayer ruleset to re-enable borders with foggedborders? (As with bug #17301, I'd recommend setting borders=SEE_INSIDE rather than just borders=ENABLED, so that you can see changes to your _own_ borders.) I don't play multiplayer myself, so I don't have a feel for whether there are other good reasons for disabling borders, or not using SEE_INSIDE. But if someone says it's a good idea, I'm happy to commit the patch. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17304> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev