Summary: Should 'multiplayer' ruleset enable
borders+foggedborders by default?
Submitted by: jtn
Submitted on: Sun Dec 12 19:45:46 2010
Severity: 3 - Normal
Priority: 5 - Normal
Status: Need Info
Assigned to: None
Discussion Lock: Any
Operating System: None
The current 'multiplayer' ruleset suggests a setting of borders=DISABLED
(although it can be overridden).
The rational given in 'rewonder' for this is the visibility of enemy
movements it gave through fog of war (from longturn.org
<http://www.longturn.org/node/782/> via forum.freeciv.org
> Borders: Once a player explored a land, it can see the border
> changes there, so it is not possible to sneak and settle near
> an enemy's base. This is almost the same with playing without
> fog of war.
In the forum thread, Book talks about the 'foggedborders' patch as a remedy
for this, and there's discussion of how having no borders causes trouble:
> I expect that the mechanical issues with having no borders
> (some sneaky opponent founding cities inside your territory
> for instance) might be just as problematic as the intelligence
> gathering weakness of borders showing thru fog of war.
Now that 'foggedborders' is in the standard server, should we change the
multiplayer ruleset to re-enable borders with foggedborders?
(As with bug #17301, I'd recommend setting borders=SEE_INSIDE rather than
just borders=ENABLED, so that you can see changes to your _own_ borders.)
I don't play multiplayer myself, so I don't have a feel for whether there are
other good reasons for disabling borders, or not using SEE_INSIDE. But if
someone says it's a good idea, I'm happy to commit the patch.
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