Update of bug #17391 (project freeciv):

                Category:                    None => general                
                  Status:                    None => Need Info              
             Assigned to:                    None => syntron                
         Planned Release:                         => 2.3.0,2.4.0            

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Follow-up Comment #1:

game.server.maxplayers is not checked / update if a civil war happens. There
are two possible solutions:

1. do not allow a civil war if it would result in sum(players) > maxplayers

2. increase maxplayers in that case

What to do? ;-)

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Reply to this item at:

  <http://gna.org/bugs/?17391>

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