URL:
  <http://gna.org/patch/?2325>

                 Summary: City types and specialization
                 Project: Freeciv
            Submitted by: None
            Submitted on: Thu 13 Jan 2011 12:17:59 PM UTC
                Category: ai
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: xfe...@gmail.com
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 

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Details:

Attachment contains patches and short documentation of basic city
specialization mechanism for AI. Detailed description is inside PDF document,
here is only a short summary.

This improvement was coded during "AI for Games" classes in AGH University of
Science and Technology, Cracow, Poland and our lecturer is Bartosz Ziółko,
PhD.
Its aim is to provide city types and appropriate building sets for these
types. For example: city located in area with many shield production boost
tiles will become "production city" and above else will try to build
factories.
Our improvement has a lot space for improvements but first steps have been
made at least. :)

Piotr Nosek, xfe...@gmail.com
Kamil Burczyk, kamil.burc...@gmail.com



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File Attachments:


-------------------------------------------------------
Date: Thu 13 Jan 2011 12:17:59 PM UTC  Name:
Freeciv-city-specializations.tar.gz  Size: 80kB   By: None
Patches should be applied to freeciv 2.2.3
<http://gna.org/patch/download.php?file_id=11836>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?2325>

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