URL:
<http://gna.org/bugs/?17542>
Summary: Governor Prefers Gold to Production
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Fri 21 Jan 2011 01:13:55 AM GMT
Category: agents
Severity: 2 - Minor
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 2.3.0.b1
Discussion Lock: Any
Operating System: Mac OS
Planned Release:
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Details:
I've groused about this on the mail list, in the thread "Re: [Freeciv-Dev]
Freeciv 2.3.0 first beta released". In summary: when i set a Governor to Max
Production, i expect that city to work as many production points as it
reasonably can. In my experience, that Governor now actually favors gold over
production, and will take workers off mines and forest and convert them to
Taxmen if possible. It has been pointed out that no code related to the
Governor has changed in this release, and that is certainly sound logic. I
can only suggest what *did* change is that i'm now using the Experimental
ruleset in favor of Default. Is this related to the new method of using gold
to support combat units? In the attached savefile, the following cities will
end up with less production points under the Max Production than what they
currently have with manual management [in some cases, half!]:
Karlstad, Malmö, Qiongshi, Song, Visby, Zhen, and Zwickau
On a [possibly unrelated], there are several cities that the Governor
absolutely refuses to take over, and i'm not seeing why - there's not enough
unhappiness that disorder is problem, etc.
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File Attachments:
-------------------------------------------------------
Date: Fri 21 Jan 2011 01:13:55 AM GMT Name: greedy-governor.sav.bz2 Size:
45kB By: doctorjlowe
<http://gna.org/bugs/download.php?file_id=12027>
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