URL:
  <http://gna.org/bugs/?17542>

                 Summary: Governor Prefers Gold to Production
                 Project: Freeciv
            Submitted by: doctorjlowe
            Submitted on: Fri 21 Jan 2011 01:13:55 AM GMT
                Category: agents
                Severity: 2 - Minor
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2.3.0.b1
         Discussion Lock: Any
        Operating System: Mac OS
         Planned Release: 

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Details:

I've groused about this on the mail list, in the thread "Re: [Freeciv-Dev]
Freeciv 2.3.0 first beta released".  In summary: when i set a Governor to Max
Production, i expect that city to work as many production points as it
reasonably can.  In my experience, that Governor now actually favors gold over
production, and will take workers off mines and forest and convert them to
Taxmen if possible.  It has been pointed out that no code related to the
Governor has changed in this release, and that is certainly sound logic.  I
can only suggest what *did* change is that i'm now using the Experimental
ruleset in favor of Default.  Is this related to the new method of using gold
to support combat units?  In the attached savefile, the following cities will
end up with less production points under the Max Production than what they
currently have with manual management [in some cases, half!]:

Karlstad, Malmö, Qiongshi, Song, Visby, Zhen, and Zwickau

On a [possibly unrelated], there are several cities that the Governor
absolutely refuses to take over, and i'm not seeing why - there's not enough
unhappiness that disorder is problem, etc.



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File Attachments:


-------------------------------------------------------
Date: Fri 21 Jan 2011 01:13:55 AM GMT  Name: greedy-governor.sav.bz2  Size:
45kB   By: doctorjlowe

<http://gna.org/bugs/download.php?file_id=12027>

    _______________________________________________________

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