Update of bug #17557 (project freeciv):

                  Status:                    None => Ready For Test         
             Assigned to:                    None => syntron                
         Planned Release:                   2.3.0 => 2.3.0, 2.4.0           

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Follow-up Comment #1:

does the attached patch fixes the problem?

set max rates after team information are initialised

* the effect 'Max_Rates' did result in an access to the team information
before it was defined
* move the function player_limit_to_max_rates() from player.c to plrhand.c as
it is only used by the server


(file #12068)
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Additional Item Attachment:

File name:
20110124--set-max-rates-after-team-information-are-initialised.patch Size:6 KB


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Reply to this item at:

  <http://gna.org/bugs/?17557>

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