Update of bug #17557 (project freeciv):
Status: None => Ready For Test
Assigned to: None => syntron
Planned Release: 2.3.0 => 2.3.0, 2.4.0
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Follow-up Comment #1:
does the attached patch fixes the problem?
set max rates after team information are initialised
* the effect 'Max_Rates' did result in an access to the team information
before it was defined
* move the function player_limit_to_max_rates() from player.c to plrhand.c as
it is only used by the server
(file #12068)
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Additional Item Attachment:
File name:
20110124--set-max-rates-after-team-information-are-initialised.patch Size:6 KB
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Reply to this item at:
<http://gna.org/bugs/?17557>
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