Follow-up Comment #6, bug #17334 (project freeciv): Rather late to comment, but: >> Quick: remove the "survives" flag and instead set the >> "SaveSmallWonder" flag for the Apollo Program, which will have >> much the same effect. (The latter will only make a difference >> once bug #17333 is fixed) > SaveSmallWonder moves wonder to another city of the same > player. If that player is completely wiped out, it's gone for > good. But (prior to this change) the effect of the Apollo Program in the multiplayer ruleset was player-ranged -- everyone had to build their own Apollo before they could start their spaceship -- so it doesn't matter if a player's Apollo is lost when they die -- everyone else still has their Apollo?
Unless I've missed something, for player-ranged effects, I think SaveSmallWonder is equivalent to "survives". (Not that we shouldn't fix bug #17334 anyway.) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17334> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev