Follow-up Comment #3, patch #2577 (project freeciv): 'maxplayers' is documented as accounting for both humans and AIs (and I believe the documentation) -- it's simply the upper limit on _all_ players at the start of the game, it's not the opposite of 'minplayers'. The validation I've put in is consistent with existing checks/clips in this regard (when loading a savegame, and when starting a game).
('maxplayers' can increase while the game is running for things like civil war and /create, but start positions don't apply to any of these.) I don't think 'aifill' influences the maximum number of players. The value in the 'aifill' option is clipped to 'maxplayers' when the AIs are created: see srv_main.c:aifill(). I could document this in 'aifill'; I don't want to add validation to 'aifill' against 'maxplayers', as limiting one mutable option based on another causes trouble (it starts mattering what order you set the options in). _______________________________________________________ Reply to this item at: <http://gna.org/patch/?2577> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev