URL: <http://gna.org/bugs/?17967>
Summary: proposal: Vision increase if unit on mountainous terrain Project: Freeciv Submitted by: alocritani Submitted on: mer 30 mar 2011 11:02:08 GMT Category: rulesets Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: _______________________________________________________ Details: Vision increase if unit on mountainous terrain I have a proposal for a vision bonus if unit is on "mountains" (or "hills") terrain. This way this terrain can be used for putting observing units, able to see further away and act like early warning. Otherwise, until discovery of flight, there's not a single land unit able to see more than one tile away. what do you think? ;total range 2+3 = 5 (2 squares) [effect_mountains_vision] name = "Unit_Vision_Radius_Sq" value = 3 reqs = { "type", "name", "range" "Terrain", "Mountains", "Local" "UnitClass", "Land", "Local" } _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17967> _______________________________________________ Messaggio inviato con/da Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev