URL: <http://gna.org/bugs/?17986>
Summary: allied victory may not happen Project: Freeciv Submitted by: bvanevery Submitted on: Sun 03 Apr 2011 03:21:20 AM GMT Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0-beta3 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: _______________________________________________________ Details: I played a 5 player game with default settings. "alliedvictory" is enabled by default, and I verified that it was set by typing /help alliedvictory. Let's say I'm the 1st civilization. I destroyed a 2nd civ using legions from hut popping. I nearly destroyed a 3rd civ in the same way, but the 4th civ destroyed the last unit of the 3rd civ. I made peace with the 4th civ and later allied with it. Upon contacting the 5th civ, I had a couple of cease fires eventually leading to peace. Eventually I made an alliance with the 5th civ as well. At this point, 2 civs are dead, and I've allied with the 2 civs that remain. It should be a victory; however, the game continues indefinitely. I bet it has something to do with the remaining civs having "Never Met" the dead civs. Alternately, it could be because I didn't personally kill the 2nd civ. I notice from reading the bug tracker that check_for_game_over() was modified as recently as November 2010. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Sun 03 Apr 2011 03:21:20 AM GMT Name: noalliedvictory.sav.gz Size: 53kB By: bvanevery <http://gna.org/bugs/download.php?file_id=12774> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17986> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev