URL:
  <http://gna.org/bugs/?18040>

                 Summary: strange CMA behavior
                 Project: Freeciv
            Submitted by: alocritani
            Submitted on: lun 18 apr 2011 11:07:22 GMT
                Category: agents
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2.3.0 beta4
         Discussion Lock: Any
        Operating System: GNU/Linux
         Planned Release: 

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Details:

In attached savegame, watch city of Sambat.
If you set CMA like the Initial situation.png and then move the gold surplus
down to -1, -2, etc you will see that only when gold surplus is -3 something
changes. But the strange thing is that the effective gold surplus is then -1!
To me it seems that the same result obtained with gold surplus = -3 can be
obtained setting gold surplus to -1.
In other words, if the final effective gold surplus is -1, why I need to set
the value to -3 in order to obtain the same final result?



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File Attachments:


-------------------------------------------------------
Date: lun 18 apr 2011 11:07:22 GMT  Name: strange_CMA.sav.gz  Size: 74kB  
By: alocritani

<http://gna.org/bugs/download.php?file_id=12874>
-------------------------------------------------------
Date: lun 18 apr 2011 11:07:22 GMT  Name: Initial_Situation.png  Size: 202kB 
 By: alocritani

<http://gna.org/bugs/download.php?file_id=12875>
-------------------------------------------------------
Date: lun 18 apr 2011 11:07:22 GMT  Name: Final_situation.png  Size: 202kB  
By: alocritani

<http://gna.org/bugs/download.php?file_id=12876>

    _______________________________________________________

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  <http://gna.org/bugs/?18040>

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