Follow-up Comment #6, bug #18085 (project freeciv):

This is a bit complicated and I'm not explaining all the alternatives now.
I'll just explain the most probable way the river information is stored in
your scenarios. Test this, and if it doesn't work we'll check other

River information is topmost bit in spe01_xxxx maps. So, any tile with value
higher than or equal to 8 has river in it (possible hex values being
0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f). If value is less than 8, just add 8 to get
same specials as before + river.


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