Update of bug #17748 (project freeciv):

                  Status:                    None => Invalid                
             Assigned to:                    None => cazfi                  
             Open/Closed:                    Open => Closed                 

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Follow-up Comment #1:

adv_data_init() allocation is actually for MAX_NUM_PLAYER_SLOTS slots, not
for current number of players as it first seemed.

Not wasting so much memory when there is only several players in game would
be nice, but I'm closing this ticket as invalid.

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Reply to this item at:

  <http://gna.org/bugs/?17748>

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