Update of bug #13701 (project freeciv):
Status: Need Info => Ready For Test
Open/Closed: Closed => Open
Planned Release: => 2.3.0, 2.4.0
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Follow-up Comment #3:
With the hints provided by bug #18194 (which I now believe to be duplicate of
this one) it turns out that check in game_remove_unit() is simply
overzealous.
Untested patch attached.
(file #13136)
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Additional Item Attachment:
File name: UnitRemoveFromEnemy_13701.diff Size:0 KB
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