URL:
<http://gna.org/patch/?2732>
Summary: Backport glitch fixes from amplio2 to amplio
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Jun 19 00:00:05 2011
Category: art
Priority: 5 - Normal
Status: In Progress
Privacy: Public
Assigned to: jtn
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.2.6,2.3.0,2.4.0
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Details:
Hogne has applied some minor tidy-ups to the amplio2 tileset recently for
little glitches.
Before amplio is spun off into a standalone package (task #7246), and for
2.2.6, we may as well apply the tidy-ups to it, if it's not too much work.
It looks like it's not. We have:
* patch #2584 (modern city glitch): amplio and amplio2 moderncities.png had
diverged. amplio then is the same as amplio now (on S2_2/S2_3/trunk). Copy
individual tile across, creating new image (attached).
* patch #2586 (lake blending): patch applied to amplio2 specs appears to work
just as well for amplio. Diff attached.
* patch #2587 (various unit glitches): prior to this, S2_3 amplio/2 units.png
and S2_2 amplio units.png were all identical, so just copy the new file across
(the amplio2 file hasn't changed since).
* bug #17998 (city map glitches): tiles.png was identical before this in
amplio/amplio2, so easy to fix. On S2_3/trunk was fixed in amplio as a side
effect of bug #17906, so no change required. Backport to S2_2's amplio
attached.
(It's not possible to represent all this as a diff. If someone wants more
explicit notes on my intentions for review, shout.)
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