Follow-up Comment #16, bug #16957 (project freeciv): Sounds like we have three separate remaining issues being discussed here.
Matthias Pfafferodt, comment #13: > No, the basic problem is still there. Messages about a > [famine?], city size changes, [etc]. are not replayed if one > disconnects and reconnects again. You can simply test this by > starting a server/client game. Wait till you have such a > message, disconnect, reconnect and compare the text in the > message box. I can reproduce this with the "Sankt-Peterburg has grown to size 2" message if ec_turns=1, but not if ec_turns>=2. Comment #14: > [original submitter says:] another thing to check is if links > from the chat remain after a message replay (currently they do > not afaict). I.e., set the turn cache as advised here; ctrl > alt right-click somewhere, add some text after the > bbcode-style link in the chat line, send the message in the > chat, see the highlighted tile and the link in the chat; close > client; reconnect; see the message part of the chat line is > still there but both the linked part is gone as well as the > highlighted tile. I just tried this with S2_3 and it worked for me. In any case, I think this (loss of featured text) would be a separate bug. And there's the issue in comment #7, about messages appearing out of order. Possibly that could get fixed as a side effect of dealing with the first, but otherwise it could be a separate issue. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16957> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev