Normally i would trim a response somewhat, but since i'm reanimating a thread that was presumed to be long dead i felt it best to leave it all in.
I managed to stumble upon a pair of gimmicks that worked, even if i didn't fully understand what they were doing. Those gimmicks are: A) a patchfile upon audio_sdl.c [attached] and patch script [perl -pi -e 's|COC_SOUND, GUI_LAST, NULL|COC_SOUND, GUI_LAST, "sdl"|' client/options.c]. These seemed to work fine until i tried them just now with 2.2.6 Anyway, neither of the patches is having the desired effect, so i'll probably get rid of them...
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It seems to be a case in the past that the preferences file is by default set to no sound, and all that i previously needed to do was go to Game -> Options -> Local Client -> Sound and change 'none' to 'sdl'. Now even though it already reads 'sdl', the new build makes no sound and always spits this out upon startup: > David-Lowes-MacBook-Pro:~ (516) $ freeciv-gtk2 > 2: No real audio plugin present. > 2: Proceeding with sound support disabled. > 2: For sound support, install SDL_mixer > 2: http://www.libsdl.org/projects/SDL_mixer/index.html I *do* have sdl-mixer [runtime and shared] 1.2.11 installed, though i haven't yet verified that any other programs are able to use it successful. I need to get some sleep now and will do that tomorrow. Meanwhile, am i off base in thinking that this is most likely a configuration issue? P.S. If it's not too much trouble, i wouldn't mind receiving a copy of the port file used by macports [for comparison]... On 20 Jun, 2010, at 8:27 PM, Daniel Markstedt wrote: > Hi David, > > Did you manage to sort this problem out? > > It's working fine here on a 10.6.3 machine. All packages except > SDL_mixer-1.2.9 (which was built through its own make script) > installed through macports. > > Not sure how to help you debug this, though. > > Daniel > > On Fri, Mar 26, 2010 at 9:55 AM, David Lowe <doctorjl...@verizon.net> wrote: >> Greetings! I have assumed package maintainership for the freeciv >> package in the 'fink' build system for the Macintosh. This is my first time >> for something like this, and i'm naturally in over my head. >> >> I'm hoping this is the appropriate forum for my question, if not i'd >> be glad of a suggestion for a better place. I'm just about satisfied with >> my build of freeciv 2.2.0 for OSX, with the exception that i don't get the >> sound effects. The only sound i hear from the game is the 'beep' at the >> beginning of a new turn. I don't think there's anything different about my >> build, as Napoleon XIV's official build was similarly quiet. >> >> Details: i have libogg and SDL-mixer marked as dependencies, both the >> runtime and shared library portions. Is there an intermediary package >> missing, or a configuration option? My automated build system is setting >> configuration like so: >> >>> ConfigureParams: << >>> --mandir=%p/share/man \ >>> --disable-sdltest \ >>> --enable-client=gtk \ >>> --disable-dependency-tracking \ >>> --with-x \ >>> >>> PKG_CONFIG_PATH="%p/lib/pango-ft219/lib/pkgconfig:%p/lib/fontconfig2/lib/pkgconfig:%p/lib/freetype219/lib/pkgconfig:$PKG_CONFIG_PATH" >>> FREETYPE_CONFIG=%p/lib/freetype219/bin/freetype-config >>> << >> >> Where '%p' represents the standard installation directory, and >> --disable-sdltest is used to prevent configuration failure for remote >> builds. I have verified that the stdsounds directory and >> stdsounds.soundspec are in the freeciv data directory. What am i missing? >> >> Sent from my MacBookPro >> >> All those.. moments will be lost.. in time.. like.. tears.. in the rain.. >> _______________________________________________ >> Freeciv-dev mailing list >> Freecivfirstname.lastname@example.org >> https://mail.gna.org/listinfo/freeciv-dev >> Sent from my MacBookPro "Am I going to die, doctor?" "Trust me, it's the last thing you'll do."
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