Summary: Minor memory leaks due to sg_failure_ret()
Submitted by: jtn
Submitted on: Thu Jul 14 01:00:00 2011
Severity: 2 - Minor
Priority: 5 - Normal
Assigned to: None
Discussion Lock: Any
Operating System: None
In savegame2.c, sg_failure_ret() returns immediately if something bad
happens, without any attempt at cleanup.
There are a couple of memory leaks associated with this. This isn't terribly
serious, as sg_failure_ret() should never happen; if it happens then
something's gone quite badly wrong, so a memory leak is probably the least of
our worries. Still...
The worst offender is probably the one introduced by the fix for bug #17962,
which can leak an O(mapsize) chunk of memory. Other examples are much more
minor: the failures associated with the following strings can leak
* "Failed to load specials order"
* "Failed to load bases order"
I only looked for memory leaks, and not very hard at that. There may be other
kinds of cleanup that aren't happening.
It would be nice to have an sg_failure_ret() variant which allowed a cleanup
action to be supplied, to be executed before aborting.
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