Follow-up Comment #2, bug #18439 (project freeciv):

And the very next turn I got this:
[22:41:47] in player_balance_treasury_units_and_buildings()
[cityturn.c::1879]: assertion 'FALSE' failed.
[22:41:47] Player Katuri (nb 6) cannot have negative gold!
[22:41:47] Please report this message at http://gna.org/projects/freeciv/
[22:41:47] in update_city_activities() [cityturn.c::543]: assertion
'pplayer->economic.gold >= 0' failed.
[22:41:47] Please report this message at http://gna.org/projects/freeciv/

The AI in question has -7 gold now and runs a deficit of 21 gold with taxes
set to 10%, so I'm using the editor to force all AI players to sell enough
buildings to keep it balanced now.


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