Follow-up Comment #1, patch #2840 (project freeciv):

The attached diff does _not_ depend on the previously attached one and is
good up to at least r 20064.
In addition to the road- and farmland tweaks it takes care of
https://gna.org/bugs/?17767 (in fact, it should make tiles with resources
prioritised), makes autosettlers less keen on destroying already existing
mines and irrigation and also makes them consider ruleset values for fallout,
pollution and illness.


(file #13733)
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Additional Item Attachment:

File name: autosettlers_ii_24.diff        Size:4 KB


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