Summary: Experimental ruleset: Triremes can move very fast
on rivers
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Mon Aug 29 19:12:16 2011
                Category: rulesets
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: In Progress
             Assigned to: jtn
        Originator Email: 
             Open/Closed: Open
                 Release: 2.3.0
         Discussion Lock: Any
        Operating System: Any
         Planned Release: 2.3.1,2.4.0



In bug #16383, tirolalira points out that the presence of the TerrainSpeed
flag on Trireme units in the experimental ruleset means that they can go up
rivers like a rat up a drainpipe -- up to 9 moves in ideal conditions.

All sea units in all supplied rulesets have this flag, but normally it makes
no difference, since all defined water terrain costs SINGLE_MOVE (and moving
into a city is special-cased, so its terrain doesn't affect non-native

The attached patches differ:
* For S2_3, just a spot fix to remove TerrainSpeed from experimental
Triremes, because I'm paranoid.
* For trunk, remove TerrainSpeed flag from all water-borne units in all
rulesets, for consistency.


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