Follow-up Comment #10, patch #2715 (project freeciv):

It will likely sound obnoxious, but a bit of googling gave me a solution of
the corruption problem - both the sprites in treeview and transparent cursors
look correctly,

It was just a matter of adding 5 short lines to surface_get_pixbuf (each one
a cairo call).

I will post it, once I get close to figuring out why exactly it worked.


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