URL:
  <http://gna.org/bugs/?18711>

                 Summary: self rooted tech not working
                 Project: Freeciv
            Submitted by: syntron
            Submitted on: Mi 21 Sep 2011 23:41:40 CEST
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

bug mentioned in the forum by kurikinton
(http://forum.freeciv.org/viewtopic.php?t=7060)

I did test it with the multiplayer ruleset and found bug #18710. Additionally
the self rooted tech is _not_ set as expected. Thus one can do cycles of
build/destroy Darwins Voyage to get the extra techs.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?18711>

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