Follow-up Comment #1, bug #18717 (project freeciv):

In that case you should increase the city radius - it makes no sense if the
city can work such a big radius but not see the tiles. Perhaps a check should
be added: city radius <= city vision radius? If you want to work with this
limitation you could add a call to auto_arrange_workers() if a city tile is
hidden. But this would require the player to check the cities each time the
vision changed ...

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  <http://gna.org/bugs/?18717>

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