Follow-up Comment #1, patch #2978 (project freeciv):

This happens when an ally is at peace with an AI. If the AI is powerful it
keeps sending diplomats or spies to the same city and they stockpile there.
They make an embassy, try to buy city and try to steal technology... then wait
there... Some times there are tens of spies...

    Also the diplomat patch, adds 'parameter.get_TB = no_intermediate_fights'
to each call to the path finding code. This is a serious bug because it makes
the diplomats try to enter enemy tiles while moving to the destination... 


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