Follow-up Comment #8, patch #3001 (project freeciv):

Seems to be the store to traits[tr] where it barfs. I can't see why either.
Haven't tried winding down optimisation yet, but it seems pretty stable over
perturbations to source code (e.g. changing
load_ruleset_nations:default_traits[] to a hardcoded int[10]). Since it seems
to be only me affected, I'll continue investigating.

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