URL:
  <http://gna.org/bugs/?18967>

                 Summary: More land/sea interaction
                 Project: Freeciv
            Submitted by: sds
            Submitted on: Thu 10 Nov 2011 08:19:26 PM GMT
                Category: general
                Severity: 1 - Wish
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

It would be nice if land/sea units could interact more: 
0 The "attack" land units (catapult/canon/artillery/howitzer) should be able
to attack naval units next to the shore; e.g., a canon should be able to
attack a galeon on an adjacent tile. 
0 The naval units should be able to "bombard" undefended cities.
Specifically, the attack of a naval (or air?) unit on a city without any units
in it is played out as if a "virtual settler" were built in the city
(decreasing city size by 1) and the settler were attacked. If the attacker
won, the city size is reduced by 1 (and the city is razed if its size were
already 1). If the attacker lost, the city size is unchanged but its food
stores are reduced in proportion to the damage sustained by the "virtual
settler".

I think this would keep the balance between land/sea units while allowing for
more interaction between them.




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