URL:
<http://gna.org/bugs/?18967>
Summary: More land/sea interaction
Project: Freeciv
Submitted by: sds
Submitted on: Thu 10 Nov 2011 08:19:26 PM GMT
Category: general
Severity: 1 - Wish
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
It would be nice if land/sea units could interact more:
0 The "attack" land units (catapult/canon/artillery/howitzer) should be able
to attack naval units next to the shore; e.g., a canon should be able to
attack a galeon on an adjacent tile.
0 The naval units should be able to "bombard" undefended cities.
Specifically, the attack of a naval (or air?) unit on a city without any units
in it is played out as if a "virtual settler" were built in the city
(decreasing city size by 1) and the settler were attacked. If the attacker
won, the city size is reduced by 1 (and the city is razed if its size were
already 1). If the attacker lost, the city size is unchanged but its food
stores are reduced in proportion to the damage sustained by the "virtual
settler".
I think this would keep the balance between land/sea units while allowing for
more interaction between them.
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