Follow-up Comment #5, bug #18886 (project freeciv):
For the sake of release notes, can you briefly explain what was wrong, and
what effects users may have seen?
The new code is clearly more robust against unusual savefiles, but on a quick
look I haven't spotted a problem with loading savefiles in the expected
(Player slots went in in 2008, RT#40524
<http://svn.gna.org/viewcvs/freeciv?revision=15284&view=revision>. But since
this change only tweaks savegame2.c, any breakage it fixes can clearly only
date back to 2.3.0. Is a similar change needed to savegame.c?)
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