Update of bug #18687 (project freeciv):
Category: None => general
Status: None => Ready For Test
Assigned to: None => jtn
Operating System: None => Any
Planned Release: 2.4.0 => 2.3.1,2.4.0,2.5.0
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Follow-up Comment #5:
Now I come to look, this is rather easy to fix, as packets.def allows a
variety of fixed point representations. I've chosen centiseconds, giving a
(signed) range of ~250 days, comfortably beyond the maximum supported timeout
of ~99 days.
For S2_3 I've fixed this using an optional network capability.
(Feels like I should have been able to have two identically-named fields with
different types and capabilities, and not have had to touch the source code at
all; but the script didn't like it. Not going to try to improve this on a
stable branch.)
BTW, having done this, I'm getting the rather chatty
2: packet_game_info: using variant=100 cap=+Freeciv-2.3-network
timeout_extended_range
from client and server whenever they connect. Seems this is generated by
log_test(), which I think is #defined to log_normal() in all builds. Do we
really need to be this chatty about this detail in non-debug builds? (2.2.x
had an optional capability "trade_illness"; I don't remember it being this
chatty.)
(file #14536, file #14537, file #14538)
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Additional Item Attachment:
File name: trunk-timeout-60h.diff Size:1 KB
File name: S2_4-timeout-60h.diff Size:1 KB
File name: S2_3-timeout-60h.diff Size:4 KB
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