URL: <http://gna.org/patch/?3057>
Summary: Rename default ai as classic Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Nov 2011 10:00:00 PM EET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: Default ai is currently both filling the role of default ai module, and named as "default". Using word "default" for both meanings can be confusing once they refer to distinct modules. I'm actually about to implement configure time setting of default ai module to ease testing of modules in development. With that feature in one would say that "default default is default". Attached patch renames default ai module as "classic" for end-user visible (configure switches, module name to load, ai type to assign to created player) parts. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Tue 15 Nov 2011 10:00:00 PM EET Name: ClassicAi.diff Size: 6kB By: cazfi <http://gna.org/patch/download.php?file_id=14559> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3057> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev