Short comment:

The discussion was that /wall messages are related to server messages which 
are important _now_ for all connected players but not at a later date. Thus 
they should not be replayed.


Am Sonntag, 20. November 2011, 20:28:46 schrieb Jacob Nevins:
> Follow-up Comment #1, bug #18957 (project freeciv):
> 
> The behaviour was changed in bug #17011. Apparently this came from
> Longturn...
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