The discussion was that /wall messages are related to server messages which
are important _now_ for all connected players but not at a later date. Thus
they should not be replayed.
Am Sonntag, 20. November 2011, 20:28:46 schrieb Jacob Nevins:
> Follow-up Comment #1, bug #18957 (project freeciv):
> The behaviour was changed in bug #17011. Apparently this came from
> Reply to this item at:
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