Follow-up Comment #5, bug #19134 (project freeciv): Before worrying about making everyone "happy," we should be clear on what people complained about, and ask whether those complaints were / are still valid.
1) I remember the "no shallow water" problem. It made the game somewhat tactically interesting, as I had to overcome that terrain barrier, but it seemed rather unrealistic, irrational, and arbitrary. Why shouldn't I be able to sail around the coast, unless there's a climate barrier like frozen ice, monsoons, or some such? 2) Having gulfs within a certain sized enclosure of land is reasonable. The Mediterranean was much calmer than the Atlantic. It made the Roman Empire great. It was inevitable that *some* power would have arisen in the Med and consolidated it. 3) What's the big deal about blocking someone else's trireme on a narrow coast? That's cool. That's called tactics. In other games I've built a lot of ships to be able to do that. I like being able to do it with 1 ship. It also occurs reasonably often in the current mapgen, especially around smaller islands. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19134> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev