On Mon, 2012-01-23 at 20:19 -0500, simcha rimler wrote:
> Is there a combat mod in which combat does not always resolve in one
> turn?

no

> I.e. after attacking both attacker and defender are wounded but alive?
> If there is no mod like this how could I make one? 

The mod can also be used to resolve the network latency.
A player with a ping of one sec will rarely win naval battle.
Server should account for that.

Are you asking about how to used non-deterministic programming ?

The mod can also be used in the LT(long turn) version of the game.



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