URL:
  <http://gna.org/patch/?3100>

                 Summary: Make it possible for units that are not protected by
road to travel that road
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Thu 02 Feb 2012 12:59:18 AM EET
                Category: general
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.0

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Details:

Currently units native_to road can both travel that road and consider any tile
with road native tile (regardless of terrain) Attached patch makes native_to
to mean just that unit can benefit from road - it doesn't automatically mean
that unit can exist in unfriendly terrain thanks to road. Separate road flag
"NativeTile" is needed to make tiles with road native to units on road.
All this is very similar to how bases are handled.



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File Attachments:


-------------------------------------------------------
Date: Thu 02 Feb 2012 12:59:18 AM EET  Name: NativeTunnel.diff  Size: 9kB  
By: cazfi

<http://gna.org/patch/download.php?file_id=14963>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?3100>

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