URL:
<http://gna.org/patch/?3100>
Summary: Make it possible for units that are not protected by
road to travel that road
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 02 Feb 2012 12:59:18 AM EET
Category: general
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.0
_______________________________________________________
Details:
Currently units native_to road can both travel that road and consider any tile
with road native tile (regardless of terrain) Attached patch makes native_to
to mean just that unit can benefit from road - it doesn't automatically mean
that unit can exist in unfriendly terrain thanks to road. Separate road flag
"NativeTile" is needed to make tiles with road native to units on road.
All this is very similar to how bases are handled.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Thu 02 Feb 2012 12:59:18 AM EET Name: NativeTunnel.diff Size: 9kB
By: cazfi
<http://gna.org/patch/download.php?file_id=14963>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?3100>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev