URL:
<http://gna.org/bugs/?19474>
Summary: max_players dual meaning
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 19 Feb 2012 08:17:52 PM EET
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
>From still unresolved RT ticket #40226:
Subject: game.info.max_players dual meaning
Date: Fri, 2 May 2008 21:42:20 +0300
To: [email protected]
From: "Marko Lindqvist" <[email protected]>
Noticed from metaserver that maxplayers setting in running game is
not what I initially set it. It seems that game.info.max_players is
used as both maxplayers setting, and storing number of players there
has been in the game at max.
---
This seems to be more serious problem nowadays. I tested single player (less
players than default aifill of 5) game with saving and loading. After *second*
save/load-cycle game complained that maxplayers setting (1) is less than
current number of players (5). Savegame file itself correctly has only 1
player, so I assume number of 5 being what server had before starting game
loading, and order of loading goes so that maxplayers setting is checked
before setting number of players to one from savegame.
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