Summary: max_players dual meaning
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Sun 19 Feb 2012 08:17:52 PM EET
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
        Operating System: None
         Planned Release: 



>From still unresolved RT ticket #40226:

Subject: game.info.max_players dual meaning
Date: Fri, 2 May 2008 21:42:20 +0300
To: rep...@rt.freeciv.org
From: "Marko Lindqvist" <cazf...@gmail.com>

Noticed from metaserver that maxplayers setting in running game is
not what I initially set it. It seems that game.info.max_players is
used as both maxplayers setting, and storing number of players there
has been in the game at max.


This seems to be more serious problem nowadays. I tested single player (less
players than default aifill of 5) game with saving and loading. After *second*
save/load-cycle game complained that maxplayers setting (1) is less than
current number of players (5). Savegame file itself correctly has only 1
player, so I assume number of 5 being what server had before starting game
loading, and order of loading goes so that maxplayers setting is checked
before setting number of players to one from savegame.


Reply to this item at:


  Message sent via/by Gna!

Freeciv-dev mailing list

Reply via email to