URL: <http://gna.org/patch/?3175>
Summary: Disaster scripting signal Project: Freeciv Submitted by: cazfi Submitted on: Thu 01 Mar 2012 03:36:46 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: This patch adds "disaster" scripting signal, emitted in case of disaster happening to a city. This allows ruleset author to implement disaster his/her own disaster effects if those standard ones available in simple ruleset format are not suitable. Just leave disaster effects list in ruleset empty, and make effects in script connected to "disaster" signal. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Thu 01 Mar 2012 03:36:46 AM EET Name: DisasterSignal.diff Size: 6kB By: cazfi <http://gna.org/patch/download.php?file_id=15246> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3175> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev