Follow-up Comment #11, bug #17726 (project freeciv): This is the best topic I found to talk about Shield2Gold issues. I have been testing the AI with gold upkeep for some time (I find it very important to enjoy this game), and I always thought that the AI does not notice when his economy is breaking due to amount of units supported by gold. When I use Shield2Gold rule, I see continually AIs that lose his buildings and units due to low funds, when they could have avoided it by just increasing a bit the tax rates. I have not checked the code, but it looks like if AI is someway blind to bankrupt caused by Shield2Gold units.
As cazfi pointed, it is possible to get a similar behavior (units changing from shield to gold upkeep under certain governments), by using "uk_shield, uk_gold and effects Unit_Upkeep_Free_Per_City and Upkeep_Factor", instead of Shield2Gold. And my surprise was that the AI seems to manage perfectly the economy with units supported by gold when I use uk_gold instead of Shield2Gold. I'd suggest to some coder to verify that units with uk_shield and Shield2Gold are taken into account by the AI the same way than units with uk_gold. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17726> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev