Follow-up Comment #2, patch #3150 (project freeciv):

- Adjusted math so legal range of trait values gives more usable results
- Couldn't easily make TRAIT_DEFAULT_VALUE (is 100, but should be 50) give
results that we want by default while maintaining sane behavior for value
range 0 - MAX_TRAIT_VALUE. Override TRAIT_DEFAULT_VALUE in default & civ1
nations.rulesets instead.

(file #15422)
    _______________________________________________________

Additional Item Attachment:

File name: TraitAggressive-3.diff         Size:3 KB


    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?3150>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to