Update of bug #17986 (project freeciv): Status: None => Ready For Test
_______________________________________________________ Follow-up Comment #1: Code seems to first check that all alive players are allied. If yes, it does *second* round of checking to find if there's non-allied players alive, and does it so that if not (and it never can be after the first check) allied victory is cancelled. Sigh. Attached untested patch just removes the broken and unneeded second checking round. (file #15459) _______________________________________________________ Additional Item Attachment: File name: AlliedVictory.diff Size:1 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17986> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev