On Fri, 18 May 2012, Marko Lindqvist wrote:
I've spend some time with freeciv.net again. This time I started by forking andreas's code for my own more or less experimental adjustments. My git is in https://github.com/cazfi/freeciv-web
That's great. Let me know if I can help with anything. Also, if you could find a public server to run the game on...
I just managed to really play the game, albeit with several shortcuts and hacks compared to the way freeciv.net is supposed (documented) to be set up. I didn't find exact freeciv revision freeciv.net code is based on documented anywhere. After some investigation I have concluded that it's 16158 as changes of that commit are in, but those of next one are not.
Yes, this might be correct. I did the fork on 2009-10-18.
I tried to apply all the patches on top of freeciv r16158 (actually I reworked the patches to apply cleanly with standard way, and wrote script to do the patching - idea is that freeciv.net version control should not have hard to maintain patched version, but patches are applied to pristine freeciv tree). Resulting version differs from patched version currently in git (does the patches directory lack more patches -
To get the full list of changes to freeciv, you'll probably have to create a diff between /freeciv from Freeciv.net and Freeciv.org trunk from 2009-10-18 (revision 16158). I might have forgotten to store and create patches of all the changes I did, particulary the most recent changes. For example, I backported some changes from Freeciv.org, such as newer nations and the latest version of the tileset. Regards, Andreas R. _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev