Follow-up Comment #2, bug #19800 (project freeciv):

> I can't trivially reproduce this

As this seems to be about ai->government_want being non-NULL illegal pointer
it could be simply that it's not initialized. 1) To avoid compiler setting it
to NULL you need to compile with optimization. 2) You must be lucky that the
uninitialized value is something that does not just happen to pass.

Pepeto: Can you add logging to ai_data_init() and ai_data_close() with player
names to check that they are always called in pairs (ai_data_init() must be
called before ai_data_close() and ai_data_close() should not be called
multiple times)

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