Update of bug #17354 (project freeciv): Planned Release: 2.4.0 => Summary: error messages at game load from the client => Client tries to load game in spawned server before requesting "hack" access
_______________________________________________________ Follow-up Comment #4: After some time looking, I suspect there may not be anything actually preventing the client sending a "/load" command if the user is incredibly quick off the mark -- clicking the "Load Saved Game" button on the front page causes the client to send JOIN_REQ and then switch page to PAGE_LOAD, and I suspect there's nothing interlocking the GUI callbacks that end up sending "/load". The server would accept it because it would be after the JOIN_REQ. Once the client has processed JOIN_REPLY, it immediately sends SINGLE_WANT_HACK_REQ, and I see no way for the "/load" to jump the queue. Since this is a local server and Matthias reproduced it readily, I find the scenario above unlikely, unless there's something slowing down client/server communication such that the round trip JOIN_REQ/JOIN_REPLY takes place on human timescales. (Perhaps the server preparing all the ruleset data to send to the client -- I think it might batch it up?) For a similar report, see bug #18467 (not the original symptom of that bug, but comment 4). Anyway. Not a frequent report, so I'm unhooking it from 2.4.0. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17354> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev